Topic: Coding

Flash Builder 4.5 Tip: Using “selection” templates

Posted May 17, 2011 9:05 pm
Filed under: Articles by Paul, Code templates, Coding, Flash Builder, Tutorials

I’ve already written about how to use the code templates feature in Flash Builder 4.5. One less-obvious aspect of templates is that some templates behave differently if you have some characters or lines selected. For example, suppose you have one or more lines of code you’ve entered, and now you realize you want them to […]

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Flash Builder 4.5 tip: Use code templates

One great feature in Flash Builder 4.5 is the Code Templates feature. I wrote about these a bit when the public beta came out last fall, but I wanted to share more about them. The templates (also known as “snippets”) feature allows you to define chunks of code that you use repeatedly. The templates show […]

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Flash Builder 4.5 tip: Use Block Selection mode

Posted May 16, 2011 9:52 pm
Filed under: Articles by Paul, Coding, Flash Builder, Tutorials

One new feature in Flash Builder 4.5 that’s small but incredibly useful is the new block selection mode. (Sometimes known as multi-line selection mode.) This feature allows you to edit the same position in a block of lines at once. This is very useful when you’re copying and pasting a block of code and you […]

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A useful tool, the joy of shipping code, and a great developer

Posted March 12, 2009 11:23 am
Filed under: AIR, Application Design, Coding, local SQL database, Projects

If you use David Deraedt’s great AIR SQLite administration tool Lita, you probably already saw that he just pushed an update (v. 1.2) a few days ago. Aside from my general happiness from seeing that this release fixes some bugs and adds new features that were important to me, this release has personal significance for […]

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New project: ActionScript Regular Expressions Testing Tool

Posted May 18, 2007 3:11 pm
Filed under: ActionScript, Articles by Paul, AS3, Coding, Projects

Over the last couple of weeks I’ve been working on a Flex project where I’ve had to make heavy use of regular expressions. As always seems to happen when I work with regular expressions in any language, I found that one of the more complex parts of the process was just figuring out the exact […]

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Some of the most useful links I’ve found on the recent project Tamarin announcement (Adobe’s contribution of code for AVM2—the ActionScript processing virtual machine portion of Flash Player—to the Mozilla Foundation).

If you’ve only heard vague things about this deal and want a good summary, I’d read the article by Frank Hecker linked to above.

Most of the obvious and publicly discussed benefits are benefits for the Mozilla Foundation, Firefox, and developers using Mozilla technologies. Personally (as someone involved in ActionScript development) I think this is a really exciting announcement. Over the next day or two I hope to post my thoughts about what this means for the Flash Platform, and why I think it’s a good thing for Adobe (and, via trickle-down effect, for Adobe’s customers). But I’m on dad duty tonight, so that’ll have to wait a bit =).

A nice article/presentation summary about using Flash for game development. It has a nice discussion of limitations and workarounds of the Flash format for demanding applications; the resources at the end include a lot I knew and a few I am glad I found.

(via Zeh Fernando)

Getting type checking with ActionScript arrays

Posted March 17, 2005 7:21 am
Filed under: ActionScript, Articles by Paul, Coding, Flash, Tutorials

In ActionScript, unlike other languages, arrays can contain a mix of different data types. This leads to potential confusion and errors because ActionScript compilers don’t check that data of a certain type is being added/retrieved from the array. This article discusses this issue, and several solutions as well.

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