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	<title>Words, punctuated &#187; Unit testing</title>
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	<description>Thoughts on web development, user-centered design, code, etc. by Paul Robertson</description>
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		<title>Flash Builder 4.5 tip: Use a custom FlexUnit framework</title>
		<link>http://probertson.com/articles/2011/05/03/flash-builder-4-5-tip-use-a-custom-flexunit-sdk/</link>
		<comments>http://probertson.com/articles/2011/05/03/flash-builder-4-5-tip-use-a-custom-flexunit-sdk/#comments</comments>
		<pubDate>Tue, 03 May 2011 16:14:38 +0000</pubDate>
		<dc:creator>Paul Robertson</dc:creator>
				<category><![CDATA[Articles by Paul]]></category>
		<category><![CDATA[Flash Builder]]></category>
		<category><![CDATA[FlexUnit]]></category>
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		<category><![CDATA[Unit testing]]></category>

		<guid isPermaLink="false">http://probertson.com/?p=504</guid>
		<description><![CDATA[I&#8217;ve been getting into unit testing and test-driven development a lot lately. Flash Builder has pretty nice support for FlexUnit, which I find to be the easiest way to include testing in my development workflow. However, one problem is that Flash Builder ships on a different schedule than FlexUnit, so when a new FlexUnit version [...]]]></description>
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		<slash:comments>13</slash:comments>
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		<title>Useful Flash Builder &#8220;Burrito&#8221; keyboard shortcuts</title>
		<link>http://probertson.com/articles/2010/11/12/useful-flash-builder-burrito-keyboard-shortcuts/</link>
		<comments>http://probertson.com/articles/2010/11/12/useful-flash-builder-burrito-keyboard-shortcuts/#comments</comments>
		<pubDate>Fri, 12 Nov 2010 15:18:33 +0000</pubDate>
		<dc:creator>Paul Robertson</dc:creator>
				<category><![CDATA[Articles by Paul]]></category>
		<category><![CDATA[Flash Builder]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Unit testing]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://probertson.com/?p=482</guid>
		<description><![CDATA[Last night I was working through &#8220;Uncle&#8221; Bob Martin&#8217;s &#8220;Bowling Game Kata&#8221; (thanks to John Lindquist for the link). I found myself going to my mouse a lot, doing things like switching between class and test case files and right-clicking to run tests. After slowing down too many times, I dug in and found a [...]]]></description>
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		<title>Thoughts from 360&#124;Flex day one</title>
		<link>http://probertson.com/articles/2009/05/18/thoughts-from-360flex-day-one/</link>
		<comments>http://probertson.com/articles/2009/05/18/thoughts-from-360flex-day-one/#comments</comments>
		<pubDate>Tue, 19 May 2009 03:49:21 +0000</pubDate>
		<dc:creator>Paul Robertson</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Elsewhere on the web]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Frameworks]]></category>
		<category><![CDATA[Sites to remember]]></category>
		<category><![CDATA[Unit testing]]></category>

		<guid isPermaLink="false">http://probertson.com/?p=276</guid>
		<description><![CDATA[Here are a few things that stood out to me the most in this great day at the greatest Flex conference on the planet: FlexUnit 4. Wow. Big update. Very nice new features. Time to get (back) into it. (presentation by Michael Labriola) Renaun Erickson&#8217;s Structured Log Testing framework. Another great, unexpected surprise. I didn&#8217;t [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<title>New ActionScript unit testing framework</title>
		<link>http://probertson.com/articles/2008/05/01/new-actionscript-unit-testing-framework/</link>
		<comments>http://probertson.com/articles/2008/05/01/new-actionscript-unit-testing-framework/#comments</comments>
		<pubDate>Fri, 02 May 2008 03:58:09 +0000</pubDate>
		<dc:creator>Paul Robertson</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Elsewhere on the web]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Frameworks]]></category>
		<category><![CDATA[Sites to remember]]></category>
		<category><![CDATA[Unit testing]]></category>

		<guid isPermaLink="false">http://probertson.com/?p=172</guid>
		<description><![CDATA[Back in November 2005 (yes, 2.5 years ago!) I wrote an article about how data types and type checking work in ActionScript. ActionScript is different than many languages, in that the ActionScript compiler can be used for compile-time type checking (or not), and at runtime it is a strongly typed language, but it also has [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Resources for getting started with FlexUnit</title>
		<link>http://probertson.com/articles/2007/04/11/flexunit-getting-started-resources/</link>
		<comments>http://probertson.com/articles/2007/04/11/flexunit-getting-started-resources/#comments</comments>
		<pubDate>Wed, 11 Apr 2007 04:17:53 +0000</pubDate>
		<dc:creator>Paul Robertson</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Articles to remember]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Elsewhere on the web]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Unit testing]]></category>

		<guid isPermaLink="false">http://probertson.com/articles/2007/04/11/flexunit-getting-started-resources/</guid>
		<description><![CDATA[I&#8217;ve been finishing up migrating my XML-RPC client library to ActionScript 3.0. First task, according to my own recommendation: write more unit tests. Even though the unit tests I wrote for the ActionScript 2.0 version of the library used ASUnit, this time around I decided to go with the &#8220;home team&#8221; (i.e. developed by Adobe [...]]]></description>
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