Topic: Tutorials
Flash Builder 4.5 tip: easy method override
Here’s another trick I use quite often in Flash Builder 4.5. To be honest, this feature may have been in Flash Builder 4 and I just didn’t notice it, but I discovered it with Flash Builder 4.5 (and I’ve enhanced it with templates, which are definitely a FB 4.5 feature =). If you want to […]
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Flash Builder 4.5’s “Flash Builder” templates
I’ve written several articles about Flash Builder 4.5’s code templates feature. However, I got a question by email today that made me realize another aspect of templates that’s potentially confusing. Specifically, I was asked about the “Flash Builder” template category, and how to access those templates (since they don’t show up in the code hint […]
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Flash Builder 4.5 tip: Supercharge your code hints and code completion
I was a C# programmer for a while and I have to admit, I was spoiled by Visual Studio. Some people don’t like lots of code assistance. I’m not one of those people. Since I moved to mostly ActionScript coding I’ve been hunting for an editor that comes close to the features Visual Studio has, […]
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Flash Builder 4.5 Tip: Using “selection” templates
I’ve already written about how to use the code templates feature in Flash Builder 4.5. One less-obvious aspect of templates is that some templates behave differently if you have some characters or lines selected. For example, suppose you have one or more lines of code you’ve entered, and now you realize you want them to […]
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Flash Builder 4.5 tip: Share code templates
Last fall when the Flash Builder “Burrito” beta was released at MAX, I shared several templates that I created. It’s easy to share templates with others, which is great for teams or just for helping others so they don’t have to re-invent the wheel. Templates (like other settings) are not persisted between workspaces by default, […]
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Flash Builder 4.5 Tip: Customize templates and create your own
I’ve written about using templates in Flash Builder 4.5. However, chances are you’re going to want to edit some of the templates that come with Flash Builder 4.5, and create your own. Admittedly I’ve become a bit addicted to templates, so I have a rule for myself that once I need a particular block of […]
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Flash Builder 4.5 tip: Use code templates
One great feature in Flash Builder 4.5 is the Code Templates feature. I wrote about these a bit when the public beta came out last fall, but I wanted to share more about them. The templates (also known as “snippets”) feature allows you to define chunks of code that you use repeatedly. The templates show […]
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Flash Builder 4.5 tip: Use Block Selection mode
One new feature in Flash Builder 4.5 that’s small but incredibly useful is the new block selection mode. (Sometimes known as multi-line selection mode.) This feature allows you to edit the same position in a block of lines at once. This is very useful when you’re copying and pasting a block of code and you […]
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Flash Builder 4.5 tip: Quick fixes for external classes and interfaces
The public beta of Flash Builder “Burrito” that was released at MAX included several “quick fix” features. For example, if you typed the name of a property or method that didn’t exist in the current class, you could hit Ctrl/Cmd+1 and create the missing item. The final release of Flash Builder takes this much farther. […]
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Flash Builder 4.5 tip: Use a custom FlexUnit framework
I’ve been getting into unit testing and test-driven development a lot lately. Flash Builder has pretty nice support for FlexUnit, which I find to be the easiest way to include testing in my development workflow. However, one problem is that Flash Builder ships on a different schedule than FlexUnit, so when a new FlexUnit version […]
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