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	<title>Comments on: ActionScript 3 error checking: unit testing recommended</title>
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	<link>http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/</link>
	<description>Thoughts on web development, user-centered design, code, etc. by Paul Robertson</description>
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	<item>
		<title>By: bala</title>
		<link>http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-92178</link>
		<dc:creator>bala</dc:creator>
		<pubDate>Tue, 12 Jul 2011 17:28:57 +0000</pubDate>
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		<description>hello this is giving compile time error in as3

please check ur code..</description>
		<content:encoded><![CDATA[<p>hello this is giving compile time error in as3</p>
<p>please check ur code..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Link Archive for December 2006</title>
		<link>http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-47883</link>
		<dc:creator>Link Archive for December 2006</dc:creator>
		<pubDate>Wed, 13 Aug 2008 09:12:41 +0000</pubDate>
		<guid isPermaLink="false">http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-47883</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] good article about typing in actionscript    read &amp; comment &#160;&#160; view original [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-ref-pre%-->[&#8230;] good article about typing in actionscript    read &amp; comment &nbsp;&nbsp; view original [&#8230;]<!--%kramer-ref-post%--></p>
]]></content:encoded>
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	<item>
		<title>By: ActionScript 3.0 (Linksammlung) - Flashforum</title>
		<link>http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-34463</link>
		<dc:creator>ActionScript 3.0 (Linksammlung) - Flashforum</dc:creator>
		<pubDate>Thu, 29 Nov 2007 10:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-34463</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] von Bokel  Andere ActionScript 3.0 Linksammlung von Franto ActionScript 3.0 - Syntax preview ActionScript 3.0 - Error checking ActionScript 3.0 (Klassenposter)   Liebe Gr¸sse Matze K.    __________________  Flash CS3 [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-ref-pre%-->[&#8230;] von Bokel  Andere ActionScript 3.0 Linksammlung von Franto ActionScript 3.0 - Syntax preview ActionScript 3.0 - Error checking ActionScript 3.0 (Klassenposter)   Liebe Gr¸sse Matze K.    __________________  Flash CS3 [&#8230;]<!--%kramer-ref-post%--></p>
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		<title>By: ActionScript &#38; Flash Praxis :: Thema anzeigen - ActionScript 3.0 (Linksammlung)</title>
		<link>http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-20954</link>
		<dc:creator>ActionScript &#38; Flash Praxis :: Thema anzeigen - ActionScript 3.0 (Linksammlung)</dc:creator>
		<pubDate>Tue, 29 May 2007 10:34:29 +0000</pubDate>
		<guid isPermaLink="false">http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-20954</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] von Bokel   Andere  ActionScript 3.0 Linksammlung von Franto  ActionScript 3.0 - Syntax preview  ActionScript 3.0 - Error checking  ActionScript 3.0 (Klassenposter)    Liebe Gr¸sse  Matze K._________________[Autor &amp; Leser [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-ref-pre%-->[&#8230;] von Bokel   Andere  ActionScript 3.0 Linksammlung von Franto  ActionScript 3.0 - Syntax preview  ActionScript 3.0 - Error checking  ActionScript 3.0 (Klassenposter)    Liebe Gr¸sse  Matze K._________________[Autor &amp; Leser [&#8230;]<!--%kramer-ref-post%--></p>
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	<item>
		<title>By: Journey of an unknown Indian Actionscripter!: Unit testing for Flex and ActionScript 3</title>
		<link>http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-20394</link>
		<dc:creator>Journey of an unknown Indian Actionscripter!: Unit testing for Flex and ActionScript 3</dc:creator>
		<pubDate>Thu, 24 May 2007 16:39:56 +0000</pubDate>
		<guid isPermaLink="false">http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-20394</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] I wanted to attend Adobe Evangelist prayank swaroop&#039;s presentaion on FlexUnit today but could not make it because of some urgent meeting at work.After returning to home,I have got the link  of the recording from Flex India group. That presentation was good.I think in India we are not using unit testing tool extensively for Flex app testing.This presentation will definitely help the fellow Indian developers.Good initiative Priyank!!I have listed down some of the good resources for Flex unit testing here.1.Unit testing and Test Driven Development (TDD) for Flex and ActionScript 3.02.ActionScript 3 error checking: unit testing recommended [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-ref-pre%-->[&#8230;] I wanted to attend Adobe Evangelist prayank swaroop&#8217;s presentaion on FlexUnit today but could not make it because of some urgent meeting at work.After returning to home,I have got the link  of the recording from Flex India group. That presentation was good.I think in India we are not using unit testing tool extensively for Flex app testing.This presentation will definitely help the fellow Indian developers.Good initiative Priyank!!I have listed down some of the good resources for Flex unit testing here.1.Unit testing and Test Driven Development (TDD) for Flex and ActionScript 3.02.ActionScript 3 error checking: unit testing recommended [&#8230;]<!--%kramer-ref-post%--></p>
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	<item>
		<title>By: ActionScript &#38; Flash Praxis :: Thema anzeigen - ActionScript 3.0 (Linksammlung)</title>
		<link>http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-19336</link>
		<dc:creator>ActionScript &#38; Flash Praxis :: Thema anzeigen - ActionScript 3.0 (Linksammlung)</dc:creator>
		<pubDate>Tue, 15 May 2007 13:12:35 +0000</pubDate>
		<guid isPermaLink="false">http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-19336</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] von Bokel   Andere  ActionScript 3.0 Linksammlung von Franto  ActionScript 3.0 - Syntax preview  ActionScript 3.0 - Error checking  ActionScript 3.0 (Klassenposter)    Liebe GrÔø?sse  Matze K. [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-ref-pre%-->[&#8230;] von Bokel   Andere  ActionScript 3.0 Linksammlung von Franto  ActionScript 3.0 - Syntax preview  ActionScript 3.0 - Error checking  ActionScript 3.0 (Klassenposter)    Liebe GrÔø?sse  Matze K. [&#8230;]<!--%kramer-ref-post%--></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flashbattle.de Forum &#124; ActionScript 3.0 &#124; [ActionScript 3.0] ActionScript 3.0 (Linksammlung)</title>
		<link>http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-18199</link>
		<dc:creator>Flashbattle.de Forum &#124; ActionScript 3.0 &#124; [ActionScript 3.0] ActionScript 3.0 (Linksammlung)</dc:creator>
		<pubDate>Sat, 05 May 2007 08:47:42 +0000</pubDate>
		<guid isPermaLink="false">http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-18199</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] &#160;&#160;&#160;&#160;&#160;&#160;   In der folgenden Linksammlung werden wir n&#252;tzliche Hyperlinks zum Thema ActionScript 3.0 und Flash 8.5 f&#252;r Euch zusammentragen.  Macromedia Adobe Labs - Technologie Labor von Adobe ActionScript 3.0 - Themensammlung ActionScript 2.0 zu ActionScript 3.0 - Migration Macromedia Flex 2.0 MXML und ActionScript Sprachreferenz ActionScript 3.0 - Fehlermeldungen und Warnungen (Codes) ActionScript 3.0 - &#220;bersicht und Spezifikationen ActionScript 3.0 Wiki ActionScript 3.0 - Lernhilfen  [url=&quot;&quot;http://labs.adobe.com/technologies/flash9as3preview/&quot;&quot;&gt;Flash Professional 9 (Preview) ActionScript 3 - Resoureces APIs Libraries Adobe OpenSource  Andere ActionScript 3.0 Linksammlung von Franto ActionScript 3.0 - Syntax preview ActionScript 3.0 - Error checking ActionScript 3.0 (Klassenposter)  Liebe Gr&#252;sse Matze K. __________________[Flashstar] Flashstar Site [ActionScript - Praxis] ActionScript Praxis - Buchinfo [Flash 8 - HotStuff Buch] Bestellung [Flash 8 - Professional Series Buch] Bestellung [ActionScript Studienausgabe 2005] Bestellung [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-ref-pre%-->[&#8230;] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;   In der folgenden Linksammlung werden wir n&uuml;tzliche Hyperlinks zum Thema ActionScript 3.0 und Flash 8.5 f&uuml;r Euch zusammentragen.  Macromedia Adobe Labs - Technologie Labor von Adobe ActionScript 3.0 - Themensammlung ActionScript 2.0 zu ActionScript 3.0 - Migration Macromedia Flex 2.0 MXML und ActionScript Sprachreferenz ActionScript 3.0 - Fehlermeldungen und Warnungen (Codes) ActionScript 3.0 - &Uuml;bersicht und Spezifikationen ActionScript 3.0 Wiki ActionScript 3.0 - Lernhilfen  [url=&quot;&quot;<a href="http://labs.adobe.com/technologies/flash9as3preview/&quot;&quot;&gt;Flash" rel="nofollow">http://labs.adobe.com/technologies/flash9as3preview/&quot;&quot;&gt;Flash</a> Professional 9 (Preview) ActionScript 3 - Resoureces APIs Libraries Adobe OpenSource  Andere ActionScript 3.0 Linksammlung von Franto ActionScript 3.0 - Syntax preview ActionScript 3.0 - Error checking ActionScript 3.0 (Klassenposter)  Liebe Gr&uuml;sse Matze K. __________________[Flashstar] Flashstar Site [ActionScript - Praxis] ActionScript Praxis - Buchinfo [Flash 8 - HotStuff Buch] Bestellung [Flash 8 - Professional Series Buch] Bestellung [ActionScript Studienausgabe 2005] Bestellung [&#8230;]<!--%kramer-ref-post%--></p>
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	<item>
		<title>By: Script-it.blog</title>
		<link>http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-8684</link>
		<dc:creator>Script-it.blog</dc:creator>
		<pubDate>Mon, 22 Jan 2007 12:12:09 +0000</pubDate>
		<guid isPermaLink="false">http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-8684</guid>
		<description>[...] Link: Unit Testinf Flex, why?! [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Link: Unit Testinf Flex, why?! [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nothing happens</title>
		<link>http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-1834</link>
		<dc:creator>nothing happens</dc:creator>
		<pubDate>Tue, 01 Aug 2006 05:39:45 +0000</pubDate>
		<guid isPermaLink="false">http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-1834</guid>
		<description>[...]  with this new version, more in line with the trend in &#8220;scripting&#8221; languages.  Paul Robertson has decided that&#8217;s cool as long as we all mak [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;]  with this new version, more in line with the trend in &#8220;scripting&#8221; languages.  Paul Robertson has decided that&#8217;s cool as long as we all mak [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul</title>
		<link>http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-1789</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Fri, 28 Jul 2006 21:33:13 +0000</pubDate>
		<guid isPermaLink="false">http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-1789</guid>
		<description>Just as a note, I originally wrote this article using an early beta of Flex 2. Due to syntax changes in ActionScript 3, the examples no longer compiled or ran in the final version of Flex 2. I&#039;ve now updated the examples and article text with the correct (final) information.</description>
		<content:encoded><![CDATA[<p>Just as a note, I originally wrote this article using an early beta of Flex 2. Due to syntax changes in ActionScript 3, the examples no longer compiled or ran in the final version of Flex 2. I&#8217;ve now updated the examples and article text with the correct (final) information.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul</title>
		<link>http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-1788</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Fri, 28 Jul 2006 20:51:39 +0000</pubDate>
		<guid isPermaLink="false">http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-1788</guid>
		<description>Hi Wael,

Unfortunately, I wrote the examples in this article using one of the early betas of Flex 2, when multiple classes could be defined in a single package in a single .as file, with the restriction that only one of the classes could be public.

Since then, the rule has been changed, and as you&#039;ve noted, the Flex 2 compiler now only allows one class in the &lt;code&gt;package&lt;/code&gt; block in a .as file, and no class can be declared private or protected. However, as you&#039;ve noted, you &lt;strong&gt;can&lt;/strong&gt; still define other classes in a .as file, outside of the package, which has the same net result as the &quot;private&quot; classes in these examples -- those classes are accessible to classes defined in the same .as file, but not to any other class.

Interestingly, it appears that the &quot;one class per package block&quot; restriction is a Flex compiler restriction rather than an ActionScript restriction -- see &lt;a href=&quot;http://probertson.com/articles/2006/07/28/one-file-many-as3-classes/&quot; rel=&quot;nofollow&quot;&gt;this article (&quot;Multiple AS3 Classes in One File&quot;)&lt;/a&gt; for more details on how to do that. However, all the classes defined in the &lt;code&gt;package&lt;/code&gt; block must still be public or internal.</description>
		<content:encoded><![CDATA[<p>Hi Wael,</p>
<p>Unfortunately, I wrote the examples in this article using one of the early betas of Flex 2, when multiple classes could be defined in a single package in a single .as file, with the restriction that only one of the classes could be public.</p>
<p>Since then, the rule has been changed, and as you&#8217;ve noted, the Flex 2 compiler now only allows one class in the <code>package</code> block in a .as file, and no class can be declared private or protected. However, as you&#8217;ve noted, you <strong>can</strong> still define other classes in a .as file, outside of the package, which has the same net result as the &#8220;private&#8221; classes in these examples &#8212; those classes are accessible to classes defined in the same .as file, but not to any other class.</p>
<p>Interestingly, it appears that the &#8220;one class per package block&#8221; restriction is a Flex compiler restriction rather than an ActionScript restriction &#8212; see <a href="http://probertson.com/articles/2006/07/28/one-file-many-as3-classes/" rel="nofollow">this article (&#8220;Multiple AS3 Classes in One File&#8221;)</a> for more details on how to do that. However, all the classes defined in the <code>package</code> block must still be public or internal.</p>
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		<title>By: Wael</title>
		<link>http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-1733</link>
		<dc:creator>Wael</dc:creator>
		<pubDate>Mon, 24 Jul 2006 07:09:30 +0000</pubDate>
		<guid isPermaLink="false">http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-1733</guid>
		<description>Hello, nice article

I just spent like an hour on Flex Builder trying to get this example compiling with no luck 

&quot;speaking pets in ActionScript 3&quot;

I just wanted to paste that class and get it working that&#039;s all. All I am trying to do is to have multiple classes within one file under one package. 

The &quot;speaking pets in ActionScript 3&quot;

produces an error
: The private attribute may be used only on class property definitions

I was able to get multiple classes working but if only one class stayes inside the package and the rest are outside.

please let me know, if this can be done

I would really appreciate a clear example

Thank you

Kind Regards,

Wael</description>
		<content:encoded><![CDATA[<p>Hello, nice article</p>
<p>I just spent like an hour on Flex Builder trying to get this example compiling with no luck </p>
<p>&#8220;speaking pets in ActionScript 3&#8221;</p>
<p>I just wanted to paste that class and get it working that&#8217;s all. All I am trying to do is to have multiple classes within one file under one package. </p>
<p>The &#8220;speaking pets in ActionScript 3&#8221;</p>
<p>produces an error<br />
: The private attribute may be used only on class property definitions</p>
<p>I was able to get multiple classes working but if only one class stayes inside the package and the rest are outside.</p>
<p>please let me know, if this can be done</p>
<p>I would really appreciate a clear example</p>
<p>Thank you</p>
<p>Kind Regards,</p>
<p>Wael</p>
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	<item>
		<title>By: Lee</title>
		<link>http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-368</link>
		<dc:creator>Lee</dc:creator>
		<pubDate>Thu, 23 Feb 2006 17:47:18 +0000</pubDate>
		<guid isPermaLink="false">http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-368</guid>
		<description>I grabbed ASUnit and installed it: unfortunately, it doesn&#039;t recognize that Flash 8 &gt; Flash 7.2 and insists I &#039;upgrade&#039;. 

Any notion on when ASUnit.org will have this taken care of? Would really like to begin trying some unit tests, but must use Flash 8.

Thanks! (Great article, by the way!)</description>
		<content:encoded><![CDATA[<p>I grabbed ASUnit and installed it: unfortunately, it doesn&#8217;t recognize that Flash 8 &gt; Flash 7.2 and insists I &#8216;upgrade&#8217;. </p>
<p>Any notion on when ASUnit.org will have this taken care of? Would really like to begin trying some unit tests, but must use Flash 8.</p>
<p>Thanks! (Great article, by the way!)</p>
]]></content:encoded>
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	<item>
		<title>By: Paul</title>
		<link>http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-329</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Sun, 08 Jan 2006 03:26:35 +0000</pubDate>
		<guid isPermaLink="false">http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-329</guid>
		<description>Hi Serge,

In AS2 there was something called &lt;code&gt;__resolve&lt;/code&gt; which works somewhat like what you describe -- basically you define a method named &lt;code&gt;__resolve&lt;/code&gt; in your class, and any time code calls a method or property which isn&#039;t explicity defined in the class, the call gets passed to the &lt;code&gt;__resolve&lt;/code&gt; method. (Technically &lt;code&gt;__resolve&lt;/code&gt; is a property of the &lt;code&gt;Object&lt;/code&gt; class, so you are overriding that property when you define the method in your class).

Details:
&lt;a href=&quot;http://livedocs.macromedia.com/flash/8/main/00002588.html&quot; rel=&quot;nofollow&quot;&gt;__resolve documentation&lt;/a&gt;

Of course, you asked about AS3, so that&#039;s really all historical background information, nothing more.  In AS3 the &lt;code&gt;__resolve&lt;/code&gt; approach is no longer available. Instead, there is a new class, the &lt;code&gt;flash.utils.Proxy&lt;/code&gt; class, which can be used to provide the same functionality.  It is one of the peices of what they&#039;re calling the &quot;Reflection API&quot; in ActionScript 3.  Admittedly I haven&#039;t used the Proxy class yet, so I can&#039;t give details on how it works, but the class has methods with names like &quot;callProperty&quot;, &quot;getProperty&quot;, &quot;setProperty&quot;, etc., so it doesn&#039;t take too much imagination to at least see what some of the possibilities are.

Details:
&lt;a href=&quot;http://livedocs.macromedia.com/labs/1/flex/langref/flash/util/Proxy.html&quot; rel=&quot;nofollow&quot;&gt;Proxy class documentation&lt;/a&gt;

I hope this is helpful. Sometime soon I will be doing some work with reflection in ActionScript 3, and maybe when I&#039;ve worked with it some I will write something up about it.</description>
		<content:encoded><![CDATA[<p>Hi Serge,</p>
<p>In AS2 there was something called <code>__resolve</code> which works somewhat like what you describe &#8212; basically you define a method named <code>__resolve</code> in your class, and any time code calls a method or property which isn&#8217;t explicity defined in the class, the call gets passed to the <code>__resolve</code> method. (Technically <code>__resolve</code> is a property of the <code>Object</code> class, so you are overriding that property when you define the method in your class).</p>
<p>Details:<br />
<a href="http://livedocs.macromedia.com/flash/8/main/00002588.html" rel="nofollow">__resolve documentation</a></p>
<p>Of course, you asked about AS3, so that&#8217;s really all historical background information, nothing more.  In AS3 the <code>__resolve</code> approach is no longer available. Instead, there is a new class, the <code>flash.utils.Proxy</code> class, which can be used to provide the same functionality.  It is one of the peices of what they&#8217;re calling the &#8220;Reflection API&#8221; in ActionScript 3.  Admittedly I haven&#8217;t used the Proxy class yet, so I can&#8217;t give details on how it works, but the class has methods with names like &#8220;callProperty&#8221;, &#8220;getProperty&#8221;, &#8220;setProperty&#8221;, etc., so it doesn&#8217;t take too much imagination to at least see what some of the possibilities are.</p>
<p>Details:<br />
<a href="http://livedocs.macromedia.com/labs/1/flex/langref/flash/util/Proxy.html" rel="nofollow">Proxy class documentation</a></p>
<p>I hope this is helpful. Sometime soon I will be doing some work with reflection in ActionScript 3, and maybe when I&#8217;ve worked with it some I will write something up about it.</p>
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		<title>By: Serge van den Oever [Macaw]</title>
		<link>http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-322</link>
		<dc:creator>Serge van den Oever [Macaw]</dc:creator>
		<pubDate>Wed, 28 Dec 2005 12:57:32 +0000</pubDate>
		<guid isPermaLink="false">http://probertson.com/articles/2005/11/08/actionscript-3-unit-testing-recommended/#comment-322</guid>
		<description>Great article!!! Gives a lot of insight into differences between AS2/AS3 and the powerfull possibilities of the runtime type checking without the compile time checking. This is also one of the powers of Ruby I&#039;m currently looking at, they have a missing_method that is called in case a method does not exist. You can do really powerful things with this. Do you know if there is such a thing in AS3?</description>
		<content:encoded><![CDATA[<p>Great article!!! Gives a lot of insight into differences between AS2/AS3 and the powerfull possibilities of the runtime type checking without the compile time checking. This is also one of the powers of Ruby I&#8217;m currently looking at, they have a missing_method that is called in case a method does not exist. You can do really powerful things with this. Do you know if there is such a thing in AS3?</p>
]]></content:encoded>
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